// Copyright 2026 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Code generated file. DO NOT EDIT.

// Package gamesmanagement provides access to the Google Play Games Services Management API.
//
// For product documentation, see: https://developers.google.com/games/
//
// # Library status
//
// These client libraries are officially supported by Google. However, this
// library is considered complete and is in maintenance mode. This means
// that we will address critical bugs and security issues but will not add
// any new features.
//
// When possible, we recommend using our newer
// [Cloud Client Libraries for Go](https://pkg.go.dev/cloud.google.com/go)
// that are still actively being worked and iterated on.
//
// # Creating a client
//
// Usage example:
//
//	import "google.golang.org/api/gamesmanagement/v1management"
//	...
//	ctx := context.Background()
//	gamesmanagementService, err := gamesmanagement.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for
// authentication. For information on how to create and obtain Application
// Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// # Other authentication options
//
// To use an API key for authentication (note: some APIs do not support API
// keys), use [google.golang.org/api/option.WithAPIKey]:
//
//	gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth
// flow, use [google.golang.org/api/option.WithTokenSource]:
//
//	config := &oauth2.Config{...}
//	// ...
//	token, err := config.Exchange(ctx, ...)
//	gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See [google.golang.org/api/option.ClientOption] for details on options.
package gamesmanagement // import "google.golang.org/api/gamesmanagement/v1management"

import (
	"bytes"
	"context"
	"encoding/json"
	"errors"
	"fmt"
	"io"
	"log/slog"
	"net/http"
	"net/url"
	"strconv"
	"strings"

	"github.com/googleapis/gax-go/v2/internallog"
	googleapi "google.golang.org/api/googleapi"
	internal "google.golang.org/api/internal"
	gensupport "google.golang.org/api/internal/gensupport"
	option "google.golang.org/api/option"
	internaloption "google.golang.org/api/option/internaloption"
	htransport "google.golang.org/api/transport/http"
)

// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint
var _ = internal.Version
var _ = internallog.New

const apiId = "gamesManagement:v1management"
const apiName = "gamesManagement"
const apiVersion = "v1management"
const basePath = "https://gamesmanagement.googleapis.com/"
const basePathTemplate = "https://gamesmanagement.UNIVERSE_DOMAIN/"
const mtlsBasePath = "https://gamesmanagement.mtls.googleapis.com/"

// OAuth2 scopes used by this API.
const (
	// Create, edit, and delete your Google Play Games activity
	GamesScope = "https://www.googleapis.com/auth/games"
)

// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
	scopesOption := internaloption.WithDefaultScopes(
		"https://www.googleapis.com/auth/games",
	)
	// NOTE: prepend, so we don't override user-specified scopes.
	opts = append([]option.ClientOption{scopesOption}, opts...)
	opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
	opts = append(opts, internaloption.WithDefaultEndpointTemplate(basePathTemplate))
	opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath))
	opts = append(opts, internaloption.EnableNewAuthLibrary())
	client, endpoint, err := htransport.NewClient(ctx, opts...)
	if err != nil {
		return nil, err
	}
	s := &Service{client: client, BasePath: basePath, logger: internaloption.GetLogger(opts)}
	s.Achievements = NewAchievementsService(s)
	s.Applications = NewApplicationsService(s)
	s.Events = NewEventsService(s)
	s.Players = NewPlayersService(s)
	s.Scores = NewScoresService(s)
	if endpoint != "" {
		s.BasePath = endpoint
	}
	return s, nil
}

// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
	if client == nil {
		return nil, errors.New("client is nil")
	}
	return NewService(context.TODO(), option.WithHTTPClient(client))
}

type Service struct {
	client    *http.Client
	logger    *slog.Logger
	BasePath  string // API endpoint base URL
	UserAgent string // optional additional User-Agent fragment

	Achievements *AchievementsService

	Applications *ApplicationsService

	Events *EventsService

	Players *PlayersService

	Scores *ScoresService
}

func (s *Service) userAgent() string {
	if s.UserAgent == "" {
		return googleapi.UserAgent
	}
	return googleapi.UserAgent + " " + s.UserAgent
}

func NewAchievementsService(s *Service) *AchievementsService {
	rs := &AchievementsService{s: s}
	return rs
}

type AchievementsService struct {
	s *Service
}

func NewApplicationsService(s *Service) *ApplicationsService {
	rs := &ApplicationsService{s: s}
	return rs
}

type ApplicationsService struct {
	s *Service
}

func NewEventsService(s *Service) *EventsService {
	rs := &EventsService{s: s}
	return rs
}

type EventsService struct {
	s *Service
}

func NewPlayersService(s *Service) *PlayersService {
	rs := &PlayersService{s: s}
	return rs
}

type PlayersService struct {
	s *Service
}

func NewScoresService(s *Service) *ScoresService {
	rs := &ScoresService{s: s}
	return rs
}

type ScoresService struct {
	s *Service
}

// AchievementResetAllResponse: Achievement reset all response.
type AchievementResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#achievementResetAllResponse`.
	Kind string `json:"kind,omitempty"`
	// Results: The achievement reset results.
	Results []*AchievementResetResponse `json:"results,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the server.
	googleapi.ServerResponse `json:"-"`
	// ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
	// include in API requests. By default, fields with empty or default values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "Kind") to include in API requests
	// with the JSON null value. By default, fields with empty values are omitted
	// from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s AchievementResetAllResponse) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementResetAllResponse
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

type AchievementResetMultipleForAllRequest struct {
	// AchievementIds: The IDs of achievements to reset.
	AchievementIds []string `json:"achievement_ids,omitempty"`
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
	Kind string `json:"kind,omitempty"`
	// ForceSendFields is a list of field names (e.g. "AchievementIds") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "AchievementIds") to include in
	// API requests with the JSON null value. By default, fields with empty values
	// are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementResetMultipleForAllRequest
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// AchievementResetResponse: An achievement reset response.
type AchievementResetResponse struct {
	// CurrentState: The current state of the achievement. This is the same as the
	// initial state of the achievement. Possible values are: - "HIDDEN"-
	// Achievement is hidden. - "REVEALED" - Achievement is revealed. -
	// "UNLOCKED" - Achievement is unlocked.
	CurrentState string `json:"currentState,omitempty"`
	// DefinitionId: The ID of an achievement for which player state has been
	// updated.
	DefinitionId string `json:"definitionId,omitempty"`
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#achievementResetResponse`.
	Kind string `json:"kind,omitempty"`
	// UpdateOccurred: Flag to indicate if the requested update actually occurred.
	UpdateOccurred bool `json:"updateOccurred,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the server.
	googleapi.ServerResponse `json:"-"`
	// ForceSendFields is a list of field names (e.g. "CurrentState") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "CurrentState") to include in API
	// requests with the JSON null value. By default, fields with empty values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s AchievementResetResponse) MarshalJSON() ([]byte, error) {
	type NoMethod AchievementResetResponse
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// EventsResetMultipleForAllRequest: Multiple events reset all request.
type EventsResetMultipleForAllRequest struct {
	// EventIds: The IDs of events to reset.
	EventIds []string `json:"event_ids,omitempty"`
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
	Kind string `json:"kind,omitempty"`
	// ForceSendFields is a list of field names (e.g. "EventIds") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "EventIds") to include in API
	// requests with the JSON null value. By default, fields with empty values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
	type NoMethod EventsResetMultipleForAllRequest
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// GamesPlayerExperienceInfoResource: 1P/3P metadata about the player's
// experience.
type GamesPlayerExperienceInfoResource struct {
	// CurrentExperiencePoints: The current number of experience points for the
	// player.
	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
	// CurrentLevel: The current level of the player.
	CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`
	// LastLevelUpTimestampMillis: The timestamp when the player was leveled up, in
	// millis since Unix epoch UTC.
	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
	// NextLevel: The next level of the player. If the current level is the maximum
	// level, this should be same as the current level.
	NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`
	// ForceSendFields is a list of field names (e.g. "CurrentExperiencePoints") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "CurrentExperiencePoints") to
	// include in API requests with the JSON null value. By default, fields with
	// empty values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error) {
	type NoMethod GamesPlayerExperienceInfoResource
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// GamesPlayerLevelResource: 1P/3P metadata about a user's level.
type GamesPlayerLevelResource struct {
	// Level: The level for the user.
	Level int64 `json:"level,omitempty"`
	// MaxExperiencePoints: The maximum experience points for this level.
	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
	// MinExperiencePoints: The minimum experience points for this level.
	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
	// ForceSendFields is a list of field names (e.g. "Level") to unconditionally
	// include in API requests. By default, fields with empty or default values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "Level") to include in API
	// requests with the JSON null value. By default, fields with empty values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s GamesPlayerLevelResource) MarshalJSON() ([]byte, error) {
	type NoMethod GamesPlayerLevelResource
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// HiddenPlayer: The HiddenPlayer resource.
type HiddenPlayer struct {
	// HiddenTimeMillis: Output only. The time this player was hidden.
	HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`
	// Kind: Output only. Uniquely identifies the type of this resource. Value is
	// always the fixed string `gamesManagement#hiddenPlayer`.
	Kind string `json:"kind,omitempty"`
	// Player: Output only. The player information.
	Player *Player `json:"player,omitempty"`
	// ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "HiddenTimeMillis") to include in
	// API requests with the JSON null value. By default, fields with empty values
	// are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s HiddenPlayer) MarshalJSON() ([]byte, error) {
	type NoMethod HiddenPlayer
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// HiddenPlayerList: A list of hidden players.
type HiddenPlayerList struct {
	// Items: The players.
	Items []*HiddenPlayer `json:"items,omitempty"`
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#hiddenPlayerList`.
	Kind string `json:"kind,omitempty"`
	// NextPageToken: The pagination token for the next page of results.
	NextPageToken string `json:"nextPageToken,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the server.
	googleapi.ServerResponse `json:"-"`
	// ForceSendFields is a list of field names (e.g. "Items") to unconditionally
	// include in API requests. By default, fields with empty or default values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "Items") to include in API
	// requests with the JSON null value. By default, fields with empty values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s HiddenPlayerList) MarshalJSON() ([]byte, error) {
	type NoMethod HiddenPlayerList
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// Player: A Player resource.
type Player struct {
	// AvatarImageUrl: The base URL for the image that represents the player.
	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
	// BannerUrlLandscape: The url to the landscape mode player banner image.
	BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
	// BannerUrlPortrait: The url to the portrait mode player banner image.
	BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
	// DisplayName: The name to display for the player.
	DisplayName string `json:"displayName,omitempty"`
	// ExperienceInfo: An object to represent Play Game experience information for
	// the player.
	ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#player`.
	Kind string `json:"kind,omitempty"`
	// Name: An object representation of the individual components of the player's
	// name. For some players, these fields may not be present.
	Name *PlayerName `json:"name,omitempty"`
	// OriginalPlayerId: The player ID that was used for this player the first time
	// they signed into the game in question. This is only populated for calls to
	// player.get for the requesting player, only if the player ID has subsequently
	// changed, and only to clients that support remapping player IDs.
	OriginalPlayerId string `json:"originalPlayerId,omitempty"`
	// PlayerId: The ID of the player.
	PlayerId string `json:"playerId,omitempty"`
	// ProfileSettings: The player's profile settings. Controls whether or not the
	// player's profile is visible to other players.
	ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
	// Title: The player's title rewarded for their game activities.
	Title string `json:"title,omitempty"`
	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "AvatarImageUrl") to include in
	// API requests with the JSON null value. By default, fields with empty values
	// are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s Player) MarshalJSON() ([]byte, error) {
	type NoMethod Player
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// PlayerName: An object representation of the individual components of the
// player's name. For some players, these fields may not be present.
type PlayerName struct {
	// FamilyName: The family name of this player. In some places, this is known as
	// the last name.
	FamilyName string `json:"familyName,omitempty"`
	// GivenName: The given name of this player. In some places, this is known as
	// the first name.
	GivenName string `json:"givenName,omitempty"`
	// ForceSendFields is a list of field names (e.g. "FamilyName") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "FamilyName") to include in API
	// requests with the JSON null value. By default, fields with empty values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s PlayerName) MarshalJSON() ([]byte, error) {
	type NoMethod PlayerName
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// PlayerScoreResetAllResponse: A list of leaderboard reset resources.
type PlayerScoreResetAllResponse struct {
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#playerScoreResetAllResponse`.
	Kind string `json:"kind,omitempty"`
	// Results: The leaderboard reset results.
	Results []*PlayerScoreResetResponse `json:"results,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the server.
	googleapi.ServerResponse `json:"-"`
	// ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
	// include in API requests. By default, fields with empty or default values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "Kind") to include in API requests
	// with the JSON null value. By default, fields with empty values are omitted
	// from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PlayerScoreResetAllResponse
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// PlayerScoreResetResponse: A list of reset leaderboard entry resources.
type PlayerScoreResetResponse struct {
	// DefinitionId: The ID of an leaderboard for which player state has been
	// updated.
	DefinitionId string `json:"definitionId,omitempty"`
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#playerScoreResetResponse`.
	Kind string `json:"kind,omitempty"`
	// ResetScoreTimeSpans: The time spans of the updated score. Possible values
	// are: - "ALL_TIME" - The score is an all-time score. - "WEEKLY" - The
	// score is a weekly score. - "DAILY" - The score is a daily score.
	ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`

	// ServerResponse contains the HTTP response code and headers from the server.
	googleapi.ServerResponse `json:"-"`
	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
	// unconditionally include in API requests. By default, fields with empty or
	// default values are omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "DefinitionId") to include in API
	// requests with the JSON null value. By default, fields with empty values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s PlayerScoreResetResponse) MarshalJSON() ([]byte, error) {
	type NoMethod PlayerScoreResetResponse
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

// ProfileSettings: Profile settings
type ProfileSettings struct {
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#profileSettings`.
	Kind           string `json:"kind,omitempty"`
	ProfileVisible bool   `json:"profileVisible,omitempty"`
	// ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
	// include in API requests. By default, fields with empty or default values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "Kind") to include in API requests
	// with the JSON null value. By default, fields with empty values are omitted
	// from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s ProfileSettings) MarshalJSON() ([]byte, error) {
	type NoMethod ProfileSettings
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

type ScoresResetMultipleForAllRequest struct {
	// Kind: Uniquely identifies the type of this resource. Value is always the
	// fixed string `gamesManagement#scoresResetMultipleForAllRequest`.
	Kind string `json:"kind,omitempty"`
	// LeaderboardIds: The IDs of leaderboards to reset.
	LeaderboardIds []string `json:"leaderboard_ids,omitempty"`
	// ForceSendFields is a list of field names (e.g. "Kind") to unconditionally
	// include in API requests. By default, fields with empty or default values are
	// omitted from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-ForceSendFields for more
	// details.
	ForceSendFields []string `json:"-"`
	// NullFields is a list of field names (e.g. "Kind") to include in API requests
	// with the JSON null value. By default, fields with empty values are omitted
	// from API requests. See
	// https://pkg.go.dev/google.golang.org/api#hdr-NullFields for more details.
	NullFields []string `json:"-"`
}

func (s ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
	type NoMethod ScoresResetMultipleForAllRequest
	return gensupport.MarshalJSON(NoMethod(s), s.ForceSendFields, s.NullFields)
}

type AchievementsResetCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Reset: Resets the achievement with the given ID for the currently
// authenticated player. This method is only accessible to whitelisted tester
// accounts for your application.
//
// - achievementId: The ID of the achievement used by this method.
func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall {
	c := &AchievementsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *AchievementsResetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/{achievementId}/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.achievements.reset", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.reset" call.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementResetResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &AchievementResetResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	b, err := gensupport.DecodeResponseBytes(target, res)
	if err != nil {
		return nil, err
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.achievements.reset", "response", internallog.HTTPResponse(res, b))
	return ret, nil
}

type AchievementsResetAllCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAll: Resets all achievements for the currently authenticated player for
// your application. This method is only accessible to whitelisted tester
// accounts for your application.
func (r *AchievementsService) ResetAll() *AchievementsResetAllCall {
	c := &AchievementsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *AchievementsResetAllCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetAllCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetAll", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetAll" call.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementResetAllResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &AchievementResetAllResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	b, err := gensupport.DecodeResponseBytes(target, res)
	if err != nil {
		return nil, err
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetAll", "response", internallog.HTTPResponse(res, b))
	return ret, nil
}

type AchievementsResetAllForAllPlayersCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAllForAllPlayers: Resets all draft achievements for all players. This
// method is only available to user accounts for your developer console.
func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall {
	c := &AchievementsResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/resetAllForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetAllForAllPlayers", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.
func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetAllForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type AchievementsResetForAllPlayersCall struct {
	s             *Service
	achievementId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// ResetForAllPlayers: Resets the achievement with the given ID for all
// players. This method is only available to user accounts for your developer
// console. Only draft achievements can be reset.
//
// - achievementId: The ID of the achievement used by this method.
func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall {
	c := &AchievementsResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementId = achievementId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *AchievementsResetForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/{achievementId}/resetForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"achievementId": c.achievementId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetForAllPlayers", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetForAllPlayers" call.
func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type AchievementsResetMultipleForAllPlayersCall struct {
	s                                     *Service
	achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest
	urlParams_                            gensupport.URLParams
	ctx_                                  context.Context
	header_                               http.Header
}

// ResetMultipleForAllPlayers: Resets achievements with the given IDs for all
// players. This method is only available to user accounts for your developer
// console. Only draft achievements may be reset.
func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall {
	c := &AchievementsResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.achievementresetmultipleforallrequest = achievementresetmultipleforallrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *AchievementsResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_)
	body, err := googleapi.WithoutDataWrapper.JSONBuffer(c.achievementresetmultipleforallrequest)
	if err != nil {
		return nil, err
	}
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/achievements/resetMultipleForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetMultipleForAllPlayers", "request", internallog.HTTPRequest(req, body.Bytes()))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.
func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.achievements.resetMultipleForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type ApplicationsListHiddenCall struct {
	s             *Service
	applicationId string
	urlParams_    gensupport.URLParams
	ifNoneMatch_  string
	ctx_          context.Context
	header_       http.Header
}

// ListHidden: Get the list of players hidden from the given application. This
// method is only available to user accounts for your developer console.
//
// - applicationId: The application ID from the Google Play developer console.
func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall {
	c := &ApplicationsListHiddenCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	return c
}

// MaxResults sets the optional parameter "maxResults": The maximum number of
// player resources to return in the response, used for paging. For any
// response, the actual number of player resources returned may be less than
// the specified `maxResults`.
func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall {
	c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
	return c
}

// PageToken sets the optional parameter "pageToken": The token returned by the
// previous request.
func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall {
	c.urlParams_.Set("pageToken", pageToken)
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// IfNoneMatch sets an optional parameter which makes the operation fail if the
// object's ETag matches the given value. This is useful for getting updates
// only after the object has changed since the last request.
func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall {
	c.ifNoneMatch_ = entityTag
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *ApplicationsListHiddenCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ApplicationsListHiddenCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	if c.ifNoneMatch_ != "" {
		reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
	}
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("GET", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.applications.listHidden", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.applications.listHidden" call.
// Any non-2xx status code is an error. Response headers are in either
// *HiddenPlayerList.ServerResponse.Header or (if a response was returned at
// all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to
// check whether the returned error was because http.StatusNotModified was
// returned.
func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &HiddenPlayerList{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	b, err := gensupport.DecodeResponseBytes(target, res)
	if err != nil {
		return nil, err
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.applications.listHidden", "response", internallog.HTTPResponse(res, b))
	return ret, nil
}

// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error {
	c.ctx_ = ctx
	defer c.PageToken(c.urlParams_.Get("pageToken"))
	for {
		x, err := c.Do()
		if err != nil {
			return err
		}
		if err := f(x); err != nil {
			return err
		}
		if x.NextPageToken == "" {
			return nil
		}
		c.PageToken(x.NextPageToken)
	}
}

type EventsResetCall struct {
	s          *Service
	eventId    string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// Reset: Resets all player progress on the event with the given ID for the
// currently authenticated player. This method is only accessible to
// whitelisted tester accounts for your application.
//
// - eventId: The ID of the event.
func (r *EventsService) Reset(eventId string) *EventsResetCall {
	c := &EventsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.eventId = eventId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *EventsResetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/{eventId}/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"eventId": c.eventId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.events.reset", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.reset" call.
func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.events.reset", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type EventsResetAllCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAll: Resets all player progress on all events for the currently
// authenticated player. This method is only accessible to whitelisted tester
// accounts for your application.
func (r *EventsService) ResetAll() *EventsResetAllCall {
	c := &EventsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *EventsResetAllCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetAllCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.events.resetAll", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetAll" call.
func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.events.resetAll", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type EventsResetAllForAllPlayersCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAllForAllPlayers: Resets all draft events for all players. This method
// is only available to user accounts for your developer console.
func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall {
	c := &EventsResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *EventsResetAllForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/resetAllForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.events.resetAllForAllPlayers", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetAllForAllPlayers" call.
func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.events.resetAllForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type EventsResetForAllPlayersCall struct {
	s          *Service
	eventId    string
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetForAllPlayers: Resets the event with the given ID for all players. This
// method is only available to user accounts for your developer console. Only
// draft events can be reset.
//
// - eventId: The ID of the event.
func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall {
	c := &EventsResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.eventId = eventId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *EventsResetForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/{eventId}/resetForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"eventId": c.eventId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.events.resetForAllPlayers", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetForAllPlayers" call.
func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.events.resetForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type EventsResetMultipleForAllPlayersCall struct {
	s                                *Service
	eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest
	urlParams_                       gensupport.URLParams
	ctx_                             context.Context
	header_                          http.Header
}

// ResetMultipleForAllPlayers: Resets events with the given IDs for all
// players. This method is only available to user accounts for your developer
// console. Only draft events may be reset.
func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall {
	c := &EventsResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.eventsresetmultipleforallrequest = eventsresetmultipleforallrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *EventsResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_)
	body, err := googleapi.WithoutDataWrapper.JSONBuffer(c.eventsresetmultipleforallrequest)
	if err != nil {
		return nil, err
	}
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/events/resetMultipleForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.events.resetMultipleForAllPlayers", "request", internallog.HTTPRequest(req, body.Bytes()))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.
func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.events.resetMultipleForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type PlayersHideCall struct {
	s             *Service
	applicationId string
	playerId      string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Hide: Hide the given player's leaderboard scores from the given application.
// This method is only available to user accounts for your developer console.
//
//   - applicationId: The application ID from the Google Play developer console.
//   - playerId: A player ID. A value of `me` may be used in place of the
//     authenticated player's ID.
func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall {
	c := &PlayersHideCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	c.playerId = playerId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *PlayersHideCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *PlayersHideCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden/{playerId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
		"playerId":      c.playerId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.players.hide", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.players.hide" call.
func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.players.hide", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type PlayersUnhideCall struct {
	s             *Service
	applicationId string
	playerId      string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Unhide: Unhide the given player's leaderboard scores from the given
// application. This method is only available to user accounts for your
// developer console.
//
//   - applicationId: The application ID from the Google Play developer console.
//   - playerId: A player ID. A value of `me` may be used in place of the
//     authenticated player's ID.
func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall {
	c := &PlayersUnhideCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.applicationId = applicationId
	c.playerId = playerId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *PlayersUnhideCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *PlayersUnhideCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/applications/{applicationId}/players/hidden/{playerId}")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("DELETE", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"applicationId": c.applicationId,
		"playerId":      c.playerId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.players.unhide", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.players.unhide" call.
func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.players.unhide", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type ScoresResetCall struct {
	s             *Service
	leaderboardId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// Reset: Resets scores for the leaderboard with the given ID for the currently
// authenticated player. This method is only accessible to whitelisted tester
// accounts for your application.
//
// - leaderboardId: The ID of the leaderboard.
func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall {
	c := &ScoresResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *ScoresResetCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/leaderboards/{leaderboardId}/scores/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.scores.reset", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.reset" call.
// Any non-2xx status code is an error. Response headers are in either
// *PlayerScoreResetResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &PlayerScoreResetResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	b, err := gensupport.DecodeResponseBytes(target, res)
	if err != nil {
		return nil, err
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.scores.reset", "response", internallog.HTTPResponse(res, b))
	return ret, nil
}

type ScoresResetAllCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAll: Resets all scores for all leaderboards for the currently
// authenticated players. This method is only accessible to whitelisted tester
// accounts for your application.
func (r *ScoresService) ResetAll() *ScoresResetAllCall {
	c := &ScoresResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *ScoresResetAllCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetAllCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/reset")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetAll", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetAll" call.
// Any non-2xx status code is an error. Response headers are in either
// *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was because
// http.StatusNotModified was returned.
func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error) {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if res != nil && res.StatusCode == http.StatusNotModified {
		if res.Body != nil {
			res.Body.Close()
		}
		return nil, gensupport.WrapError(&googleapi.Error{
			Code:   res.StatusCode,
			Header: res.Header,
		})
	}
	if err != nil {
		return nil, err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return nil, gensupport.WrapError(err)
	}
	ret := &PlayerScoreResetAllResponse{
		ServerResponse: googleapi.ServerResponse{
			Header:         res.Header,
			HTTPStatusCode: res.StatusCode,
		},
	}
	target := &ret
	b, err := gensupport.DecodeResponseBytes(target, res)
	if err != nil {
		return nil, err
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetAll", "response", internallog.HTTPResponse(res, b))
	return ret, nil
}

type ScoresResetAllForAllPlayersCall struct {
	s          *Service
	urlParams_ gensupport.URLParams
	ctx_       context.Context
	header_    http.Header
}

// ResetAllForAllPlayers: Resets scores for all draft leaderboards for all
// players. This method is only available to user accounts for your developer
// console.
func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall {
	c := &ScoresResetAllForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *ScoresResetAllForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetAllForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/resetAllForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetAllForAllPlayers", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.
func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetAllForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type ScoresResetForAllPlayersCall struct {
	s             *Service
	leaderboardId string
	urlParams_    gensupport.URLParams
	ctx_          context.Context
	header_       http.Header
}

// ResetForAllPlayers: Resets scores for the leaderboard with the given ID for
// all players. This method is only available to user accounts for your
// developer console. Only draft leaderboards can be reset.
//
// - leaderboardId: The ID of the leaderboard.
func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall {
	c := &ScoresResetForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.leaderboardId = leaderboardId
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *ScoresResetForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "", c.header_)
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/leaderboards/{leaderboardId}/scores/resetForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, nil)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	googleapi.Expand(req.URL, map[string]string{
		"leaderboardId": c.leaderboardId,
	})
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetForAllPlayers", "request", internallog.HTTPRequest(req, nil))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetForAllPlayers" call.
func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}

type ScoresResetMultipleForAllPlayersCall struct {
	s                                *Service
	scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest
	urlParams_                       gensupport.URLParams
	ctx_                             context.Context
	header_                          http.Header
}

// ResetMultipleForAllPlayers: Resets scores for the leaderboards with the
// given IDs for all players. This method is only available to user accounts
// for your developer console. Only draft leaderboards may be reset.
func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall {
	c := &ScoresResetMultipleForAllPlayersCall{s: r.s, urlParams_: make(gensupport.URLParams)}
	c.scoresresetmultipleforallrequest = scoresresetmultipleforallrequest
	return c
}

// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more
// details.
func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall {
	c.urlParams_.Set("fields", googleapi.CombineFields(s))
	return c
}

// Context sets the context to be used in this call's Do method.
func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall {
	c.ctx_ = ctx
	return c
}

// Header returns a http.Header that can be modified by the caller to add
// headers to the request.
func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header {
	if c.header_ == nil {
		c.header_ = make(http.Header)
	}
	return c.header_
}

func (c *ScoresResetMultipleForAllPlayersCall) doRequest(alt string) (*http.Response, error) {
	reqHeaders := gensupport.SetHeaders(c.s.userAgent(), "application/json", c.header_)
	body, err := googleapi.WithoutDataWrapper.JSONBuffer(c.scoresresetmultipleforallrequest)
	if err != nil {
		return nil, err
	}
	c.urlParams_.Set("alt", alt)
	c.urlParams_.Set("prettyPrint", "false")
	urls := googleapi.ResolveRelative(c.s.BasePath, "games/v1management/scores/resetMultipleForAllPlayers")
	urls += "?" + c.urlParams_.Encode()
	req, err := http.NewRequest("POST", urls, body)
	if err != nil {
		return nil, err
	}
	req.Header = reqHeaders
	c.s.logger.DebugContext(c.ctx_, "api request", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetMultipleForAllPlayers", "request", internallog.HTTPRequest(req, body.Bytes()))
	return gensupport.SendRequest(c.ctx_, c.s.client, req)
}

// Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.
func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error {
	gensupport.SetOptions(c.urlParams_, opts...)
	res, err := c.doRequest("json")
	if err != nil {
		return err
	}
	defer googleapi.CloseBody(res)
	if err := googleapi.CheckResponse(res); err != nil {
		return gensupport.WrapError(err)
	}
	c.s.logger.DebugContext(c.ctx_, "api response", "serviceName", apiName, "rpcName", "gamesManagement.scores.resetMultipleForAllPlayers", "response", internallog.HTTPResponse(res, nil))
	return nil
}
